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게임 퍼블리셔 패닉에 날아든 놀라운 우편물

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게임 퍼블리셔 패닉(Panic)은 1980년대 액티비전의 업적 인증 우편 이벤트를 현대적으로 부활시켰다. 플레이어들에게 게임 클리어 증명을 보내면 패치를 보내주는 이 프로그램을 통해 패닉은 죽은 파리, 자수, 아이의 빠진 이빨 등 기발하고 놀라운 우편물들을 대량으로 받으며 팬들과 돈독한 유대감을 형성하고 있다.

번역된 본문

게임 퍼블리셔에 날아든 놀라운 우편물

1980년대 액티비전의 오래된 아이디어가 2020년대에 들어 , ,

  • 스티븐 토틸로 (Stephen Totilo), 2026년 4월 20일

작년 어느 날, 누군가 죽은 파리를 봉투에 넣어 게임 퍼블리셔인 패닉(Panic)에게 우편으로 보냈다. 그것은 고의였다. 다른 패닉 게임 플레이어가 보낸 결혼 청첩장도 마찬가지였다. 땅콩버터 쿠키 레시피가 적힌 편지도 의도적으로 보내진 것이었다. 그렇다면 지난 1월 우편으로 배달된 아이의 이빨은 어땠을까? 이건 사고였다.

"저희가 만드는 작고 노란색 기쁨의 상자를 위해 모든 것을 해주셔서 감사합니다!"라며 조(Joe)라는 게이머가 패닉의 작고 네모난 게임기인 '플레이데이트(Playdate)'를 칭찬하며 작은 카드에 적어 보냈다. 그 봉투 안에는 작은 이빨도 들어있었다.

2024년 중순부터 패닉은 영국 코미디 게임인 <Thank Goodness You're Here!>, 남미 어드벤처 게임 를 비롯해 플레이데이트 사용자 등 여러 자사 게임 플레이어들로부터 우편물 뭉치를 받기 시작했다. 우편물이 산더미처럼 쌓이면서, 오리건주 포틀랜드에 위치한 패닉 사무실의 한 구역은 마케팅 총괄 케이리 스테그먼(Kaleigh Stegman)이 Game File에 전한 말에 따르면 "크리스마스 우체국 같은 느낌"으로 변모했다.

이 모든 것은 패닉과 게임 개발자들에게 뜻밖의 보상이 된 고객 보상 프로그램의 결과로, 팬들이 패닉 게임에 대한 감사의 표시를 보내오고 있는 것이다. 스테그먼은 "우리가 받은 물건들의 범위는 정말 야성적이고 기발했다"고 말했다.

플레이어는 게임 캐릭터가 담긴 자수 공예품을 우편으로 보냈다. 플레이어는 게임을 즐기는 자신의 모습을 그린 그림을 보냈다. 패닉의 공동 창립자 케이블 새서(Cabel Sasser)는 우편 프로그램에 대한 인터뷰에서 한 <Thank Goodness You’re Here!> 플레이어가 커스텀 재생 목록이 들어있는 진짜 아이팟 나노(iPod Nano)를 보내왔다고 전했다.

스테그먼은 대부분의 우편물을 분류하며 매일 최소 한 다발 이상의 봉투를 처리하는 시스템을 구축했다. 그녀는 또한 게임을 테마로 한 특별 패치 수천 개의 반송 우편물을 처리했다. 1월 말, 보상을 위해 보내진 한 우편물에서 이빨을 발견한 사람도 바로 스테그먼이었다.

이건 좀 당혹스러운 일이었다. 이빨을 보낸 사람의 메모는 "이렇게 커뮤니티가 싹트고(Sprouted) 있다는 게 놀랍습니다!"라는 문장으로 끝나고 있었다. 잠시 스테그먼은 '싹트고'라는 단어가 이빨을 암시하는 것인지 궁금했다. 하지만 그건 너무 비약인 듯했다.

패닉의 보상 프로그램은 회사에서 반송용 우표가 부착된 자기 주소 기재 봉투에 패치를 넣어 되돌려 보내는 방식이므로, 스테그먼은 반송 우편물에 그 이빨을 함께 넣을 수 있었다. 그녀는 보라색 정사각형 종이에 "이빨을 또 잃어버리셨네요 (?!)!"라고 적었다.

2월 말, 그 사람은 몹시 당황하며 답장을 보냈다. 그들은 우편물을 보낼 때 무작위로 봉투를 하나 집었을 뿐이라고 설명했다. 그 봉투 안에 자기 아이의 이빨이 들어있는지도 몰랐던 것이다. 그들은 매우 미안해했다.

스테그먼과 패닉 팀은 그냥 웃어넘겼다. 그 이빨은 뜻밖에 즐거웠던 이 프로젝트에서 또 하나의 유쾌한 서프라이즈였을 뿐이다.

패닉의 우편 프로그램은 1980년대 게임 퍼블리셔 액티비전(Activision)의 오래된 프로모션에서 영감을 받았다. <콜 오브 듀티(Call of Duty)>나 <토니 호크(Tony Hawk)> 게임을 만들던 훨씬 이전 시절, 액티비전은 <피트폴(Pitfall)>, <카붐(Kaboom)>, <리버 레이드(River Raid)> 같은 게임들을 제작하고 있었다. 그리고 플레이어들이 특정 게임에서 성과를 달성한 사진 증빙을 보내면 재킷이나 가방에 달 수 있는 특별 패치를 보내주는 서비스를 제공했다.

"플레이어들과 그런 연결고리를 만든 것은 정말 멋진 일이다"라고 새서는 당시의 생각을 떠올렸다. "게임을 클리어했을 때, 약간의 무언가를 더 얻을 수 있다니 얼마나 멋진 기분인가."

새서는 패닉도 그와 비슷한 것을 할 수 있다고 생각했다. 게임의 엔딩 크레딧에 웹 주소를 넣고, 게임을 클리어한 플레이어들이 자기 주소와 우표가 부착된 봉투를 보내도록 초대하는 방식이었다.

하지만 새서는 일부 플레이어들에게 이 과정이 꽤 어려울 수 있다고 걱정했다. "우리는 평생 편지를 한 번도 보내본 적 없는 사람들도 이 프로그램에 참여하고 싶어 할 것이라는 사실을 깨달았습니다."라고 새서는 말했다.

패닉은 <Thank Goodness You're Here!>의 아티스트인 제임스 카버트(James Carbutt)와 대화를 나누었다...

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The amazing mail sent to a video game publisher An old Activision idea from the 1980s has led to some incredible things in the 2020s for Panic, the publisher of Despelote, Arco and Time Flies: “The range of things we received was wild." Stephen Totilo Apr 20, 2026 51 5 4 Share Some time last year, a person put a dead fly in an envelope and mailed it to the game publisher Panic . That was intentional. So was the wedding invitation sent by another player of Panic’s games. And so was the missive that included a recipe for peanut butter cookies. But the child’s tooth that came in the mail this past January? That was an accident. “Thank you for everything you do making the little yellow boxes of joy!” a gamer named Joe wrote on a small card, praising Panic’s tiny, square Playdate gaming system. Also in the envelope was a small tooth. Since mid-2024, Panic had been receiving bundles of mail from players of several Panic-published games, including the British comedy Thank Goodness You’re Here and the South American adventure Arco , as well as users of the Playdate. The mail has arrived in piles, turning part of Panic’s office in Portland, Oregon into what the company’s head of marketing, Kaleigh Stegman, told Game File “feels like a Christmas mailroom.” It’s all the result of a customer rewards program that has turned unexpectedly rewarding for Panic and its game makers themselves, as fans send expressions of their appreciation for Panic’s games. “The range of things we received was wild,” Stegman said. An Arco player mailed in needlepoint crafts featuring that game’s characters. A Despelote player sent a drawing of them playing the game. A Thank Goodness You’re Here player sent in an actual iPod Nano with a custom playlist, Panic co-founder Cabel Sasser told me, when I interviewed him about the mail-in program. Stegman sorts through most of the mail and has developed a system to manage at least a dozen more envelopes that each day. She’s also processed thousands of return mailings of special game-themed patches. It was Stegman who, in late January, found the tooth in one of the mailings sent in for a reward. That one was puzzling. The note that the tooth-mailer had sent ended with the sentence: “It’s amazing what a community has sprouted!” For a moment, Stegman wondered if the word “sprouted” was a reference to the tooth. But that seemed like a stretch. Panic’s rewards program involves the company sending something back—a patch—in a self-addressed stamped envelope, so Stegman was able to include the tooth with the return mailing. “You lost your tooth (?!) again!” she wrote on a purple square of paper. In late February, the person replied, mortified. They’d just grabbed a random envelope for the mailing, they explained. They hadn’t realized their kid’s tooth was in it. They were very sorry. Stegman and the Panic team were fine with it. The tooth was another delightful surprise in what has been an unexpectedly joyful project. Panic’s mail-in program was inspired by an old promotional program in the 1980s from game publisher Activision. Long before it was making Call of Duty or Tony Hawk games, Activision was producing Pitfall, Kaboom and River Raid. And it was offering to send players special patches for their jacket or bag, if they sent the publisher photographic proof of their achievements in specific games. “It’s neat that they built that connection with players,” Sasser remembered thinking. “And what a cool feeling that, when you beat a game, there’s a little something extra that you get.” Panic could do something like that, too, he figured. They could put a web address in their games’ end credits and invite players who cleared their games to send in a self-addressed stamped envelope. But Sasser worried that it might be hard for some of their players. “We realized there are a lot of people who will want to do this who have never sent a letter in their entire lives,” Sasser said Panic chatted with James Carbutt, artist for Thank Goodness You’re Here, who quickly drew an instructional comic strip that would load in a browser when players typed out the link they found in the credits. Carbutt added an unrequested element: In one panel, he encouraged people to “include a note to the devs.” Over the last two years, players who have completed Thank Goodness You’re Here, Arco, Herdling and other Panic games have discovered the link in the credits, loaded the comic up and taken its encouragement to send a note with their stamped envelope. One person who played Despelote told the game’s developers via a hand-written note that they hadn’t been able to play soccer in over a decade because of health issues. The game had reminded them of what they’d loved, and they were grateful. Another thanked the game’s developers for representing their native Ecuador so well. Another player wrote in to joke that Thank Goodness You’re Here had saved their marriage and cleared their skin. More seriously, it had led to some fun date nights, they said. Players often wrote in saying the game they’d completed the game in question with a friend or family member, that it helped them strengthen a bond. One person sent a note that they wrote with marker on a receipt. Another wrote their note on a gum wrapper. “My favorite one was, ‘I’m sorry for pirating the game, here’s $20,’” Stegman said. Yes, some people send money. Someone invited the developers of Blippo+ to their wedding (no word on whether the devs will attend). Someone included a glitter bomb that exploded into glitter when Stegman opened their envelope. Was that one a troll? “I received it positively,” she said. “We didn’t know that we were going to get stuff like this,” Sasser said. “We really thought we were gonna get a blank envelope, and we would put a patch in and return it. And I think, when James made that single panel in the comic that just says, include a note to the devs, that opened this crazy and incredible door to people.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. No self-addressed stamped envelope required (because I have no patches to send you… sorry! Subscribe Along with the comic strip, the webpage players access asks them to include their gamer handle from Steam, Switch, etc. It notes that Panic reserves the right to check their profile to confirm they’ve finished the game. No patches for non-completists! The response has shocked Sasser, Stegman and the rest of Panic, in the warmth and creativity of the notes players have sent and in the sheer volume of replies. In the first month of this project, back in 2024, Stegman estimated that they got over a thousand pieces of mail. Panic’s local postal delivery worker has joked that the publisher is keeping him employed, Sasser said. But there have been a postal learning curve for Panic, too. International postage has been tricky for players, so Panic handles that. They also had to scuttle an early idea that was over-stuffing envelopes. The first game in this program was the British comedy Thank Goodness You’re Here, so Panic originally tried to send players actual tea bags. Some of those were returned to sender. “Thickness of envelope is like a big deal with the postal service, if you’re doing a regular first class letter,” Sasser said. Stegman is confident that plenty did reach their destination. She went through a box of 400 tea bags, she said, and didn’t get that many back. I heard about Panic’s project last October when a Game File reader named Dimitrios told me he’d played through the game Herdling and noticed a link in the credits that led to a comic strip encouraging him to mail in a letter in order to receive a “little congratulations.” He also discovered the Panic-published Time Flies , a game about the short lives of flies, via my article about it . Playing through it, he found another link in the credits, and another invitation to send a note to the developers, along w